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The Rust Standard Library
The Rust Standard Library is the foundation of portable Rust software, a
set of minimal and battle-tested shared abstractions for the broader Rust
ecosystem. It offers core types, like Vec<T>
and
Option<T>
, library-defined operations on language
primitives, standard macros, I/O and
multithreading, among many other things.
std
is available to all Rust crates by default. Therefore, the
standard library can be accessed in use
statements through the path
std
, as in use std::env
.
How to read this documentation
If you already know the name of what you are looking for, the fastest way to find it is to use the search bar at the top of the page.
Otherwise, you may want to jump to one of these useful sections:
If this is your first time, the documentation for the standard library is written to be casually perused. Clicking on interesting things should generally lead you to interesting places. Still, there are important bits you don’t want to miss, so read on for a tour of the standard library and its documentation!
Once you are familiar with the contents of the standard library you may
begin to find the verbosity of the prose distracting. At this stage in your
development you may want to press the [-]
button near the top of the
page to collapse it into a more skimmable view.
While you are looking at that [-]
button also notice the source
link. Rust’s API documentation comes with the source code and you are
encouraged to read it. The standard library source is generally high
quality and a peek behind the curtains is often enlightening.
What is in the standard library documentation?
First of all, The Rust Standard Library is divided into a number of focused
modules, all listed further down this page. These modules are
the bedrock upon which all of Rust is forged, and they have mighty names
like std::slice
and std::cmp
. Modules’ documentation typically
includes an overview of the module along with examples, and are a smart
place to start familiarizing yourself with the library.
Second, implicit methods on primitive types are documented here. This can be a source of confusion for two reasons:
- While primitives are implemented by the compiler, the standard library implements methods directly on the primitive types (and it is the only library that does so), which are documented in the section on primitives.
- The standard library exports many modules with the same name as primitive types. These define additional items related to the primitive type, but not the all-important methods.
So for example there is a page for the primitive type
i32
that lists all the methods that can be called on
32-bit integers (very useful), and there is a page for the module
std::i32
that documents the constant values MIN
and MAX
(rarely
useful).
Note the documentation for the primitives str
and [T]
(also
called ‘slice’). Many method calls on String
and Vec<T>
are actually
calls to methods on str
and [T]
respectively, via deref
coercions.
Third, the standard library defines The Rust Prelude, a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive, making the prelude documentation a good entry point to learning about the library.
And finally, the standard library exports a number of standard macros, and lists them on this page (technically, not all of the standard macros are defined by the standard library - some are defined by the compiler - but they are documented here the same). Like the prelude, the standard macros are imported by default into all crates.
Contributing changes to the documentation
Check out the rust contribution guidelines here. The source for this documentation can be found on GitHub. To contribute changes, make sure you read the guidelines first, then submit pull-requests for your suggested changes.
Contributions are appreciated! If you see a part of the docs that can be improved, submit a PR, or chat with us first on Discord #docs.
A Tour of The Rust Standard Library
The rest of this crate documentation is dedicated to pointing out notable features of The Rust Standard Library.
Containers and collections
The option
and result
modules define optional and error-handling
types, Option<T>
and Result<T, E>
. The iter
module defines
Rust’s iterator trait, Iterator
, which works with the for
loop to
access collections.
The standard library exposes three common ways to deal with contiguous regions of memory:
Vec<T>
- A heap-allocated vector that is resizable at runtime.[T; N]
- An inline array with a fixed size at compile time.[T]
- A dynamically sized slice into any other kind of contiguous storage, whether heap-allocated or not.
Slices can only be handled through some kind of pointer, and as such come in many flavors such as:
&[T]
- shared slice&mut [T]
- mutable sliceBox<[T]>
- owned slice
str
, a UTF-8 string slice, is a primitive type, and the standard library
defines many methods for it. Rust str
s are typically accessed as
immutable references: &str
. Use the owned String
for building and
mutating strings.
For converting to strings use the format!
macro, and for converting from
strings use the FromStr
trait.
Data may be shared by placing it in a reference-counted box or the Rc
type, and if further contained in a Cell
or RefCell
, may be mutated
as well as shared. Likewise, in a concurrent setting it is common to pair an
atomically-reference-counted box, Arc
, with a Mutex
to get the same
effect.
The collections
module defines maps, sets, linked lists and other
typical collection types, including the common HashMap<K, V>
.
Platform abstractions and I/O
Besides basic data types, the standard library is largely concerned with abstracting over differences in common platforms, most notably Windows and Unix derivatives.
Common types of I/O, including files, TCP, UDP, are defined in the
io
, fs
, and net
modules.
The thread
module contains Rust’s threading abstractions. sync
contains further primitive shared memory types, including atomic
and
mpsc
, which contains the channel types for message passing.
Primitive Types
The !
type, also called “never”.
A fixed-size array, denoted [T; N]
, for the element type, T
, and the
non-negative compile-time constant size, N
.
The boolean type.
A character type.
A 32-bit floating point type (specifically, the “binary32” type defined in IEEE 754-2008).
A 64-bit floating point type (specifically, the “binary64” type defined in IEEE 754-2008).
Function pointers, like fn(usize) -> bool
.
The 8-bit signed integer type.
The 16-bit signed integer type.
The 32-bit signed integer type.
The 64-bit signed integer type.
The 128-bit signed integer type.
The pointer-sized signed integer type.
Raw, unsafe pointers, *const T
, and *mut T
.
References, both shared and mutable.
A dynamically-sized view into a contiguous sequence, [T]
. Contiguous here
means that elements are laid out so that every element is the same
distance from its neighbors.
String slices.
A finite heterogeneous sequence, (T, U, ..)
.
The 8-bit unsigned integer type.
The 16-bit unsigned integer type.
The 32-bit unsigned integer type.
The 64-bit unsigned integer type.
The 128-bit unsigned integer type.
The ()
type, also called “unit”.
The pointer-sized unsigned integer type.
Modules
Unstable module containing the unstable assert_matches
macro.
Composable asynchronous iteration.
Compiler intrinsics.
Lazy values and one-time initialization of static data.
Portable SIMD module.
Memory allocation APIs.
Utilities for dynamic typing or type reflection.
SIMD and vendor intrinsics module.
Utilities for the array primitive type.
Operations on ASCII strings and characters.
Support for capturing a stack backtrace of an OS thread
A module for working with borrowed data.
The Box<T>
type for heap allocation.
Shareable mutable containers.
Utilities for the char
primitive type.
The Clone
trait for types that cannot be ‘implicitly copied’.
Utilities for comparing and ordering values.
Collection types.
Traits for conversions between types.
The Default
trait for types with a default value.
Inspection and manipulation of the process’s environment.
Interfaces for working with Errors.
Constants for the f32
single-precision floating point type.
Constants for the f64
double-precision floating point type.
Utilities related to FFI bindings.
Utilities for formatting and printing String
s.
Filesystem manipulation operations.
Asynchronous basic functionality.
Generic hashing support.
Hints to compiler that affects how code should be emitted or optimized. Hints may be compile time or runtime.
Constants for the 8-bit signed integer type.
Constants for the 16-bit signed integer type.
Constants for the 32-bit signed integer type.
Constants for the 64-bit signed integer type.
Constants for the 128-bit signed integer type.
Traits, helpers, and type definitions for core I/O functionality.
Constants for the pointer-sized signed integer type.
Composable external iteration.
Primitive traits and types representing basic properties of types.
Basic functions for dealing with memory.
Networking primitives for TCP/UDP communication.
Additional functionality for numerics.
Overloadable operators.
Optional values.
OS-specific functionality.
Panic support in the standard library.
Cross-platform path manipulation.
Types that pin data to its location in memory.
The Rust Prelude
This module reexports the primitive types to allow usage that is not possibly shadowed by other declared types.
A module for working with processes.
Manually manage memory through raw pointers.
Single-threaded reference-counting pointers. ‘Rc’ stands for ‘Reference Counted’.
Error handling with the Result
type.
Utilities for the slice primitive type.
Utilities for the str
primitive type.
A UTF-8–encoded, growable string.
Useful synchronization primitives.
Types and Traits for working with asynchronous tasks.
Native threads.
Temporal quantification.
Constants for the 8-bit unsigned integer type.
Constants for the 16-bit unsigned integer type.
Constants for the 32-bit unsigned integer type.
Constants for the 64-bit unsigned integer type.
Constants for the 128-bit unsigned integer type.
Constants for the pointer-sized unsigned integer type.
A contiguous growable array type with heap-allocated contents, written
Vec<T>
.
Macros
Concatenates literals into a byte slice.
Concatenates identifiers into one identifier.
Same as format_args
, but can be used in some const contexts.
Same as format_args
, but adds a newline in the end.
Prints passed tokens into the standard output.
Enables or disables tracing functionality used for debugging other macros.
Asserts that a boolean expression is true
at runtime.
Evaluates boolean combinations of configuration flags at compile-time.
Expands to the column number at which it was invoked.
Causes compilation to fail with the given error message when encountered.
Concatenates literals into a static string slice.
Prints and returns the value of a given expression for quick and dirty debugging.
Asserts that a boolean expression is true
at runtime.
Asserts that two expressions are equal to each other.
Asserts that two expressions are not equal to each other.
Inspects an environment variable at compile time.
Prints to the standard error.
Prints to the standard error, with a newline.
Expands to the file name in which it was invoked.
Creates a String
using interpolation of runtime expressions.
Constructs parameters for the other string-formatting macros.
Parses a file as an expression or an item according to the context.
Includes a file as a reference to a byte array.
Includes a UTF-8 encoded file as a string.
A macro to test at runtime whether a CPU feature is available on x86/x86-64 platforms.
Expands to the line number on which it was invoked.
Returns whether the given expression matches any of the given patterns.
Expands to a string that represents the current module path.
Optionally inspects an environment variable at compile time.
Panics the current thread.
Prints to the standard output.
Prints to the standard output, with a newline.
Stringifies its arguments.
Declare a new thread local storage key of type std::thread::LocalKey
.
Indicates unfinished code.
Unwraps a result or propagates its error.
Indicates unimplemented code by panicking with a message of “not implemented”.
Indicates unreachable code.
Writes formatted data into a buffer.
Write formatted data into a buffer, with a newline appended.
Keywords
Cast between types, or rename an import.
Exit early from a loop.
Compile-time constants, compile-time evaluable functions, and raw pointers.
Skip to the next iteration of a loop.
A Rust binary or library.
dyn
is a prefix of a trait object’s type.
A type that can be any one of several variants.
Link to or import external code.
A function or function pointer.
Iteration with in
, trait implementation with impl
, or higher-ranked trait bounds
(for<'a>
).
Evaluate a block if a condition holds.
Implement some functionality for a type.
Bind a value to a variable.
Loop indefinitely.
Control flow based on pattern matching.
A mutable variable, reference, or pointer.
Make an item visible to others.
Bind by reference during pattern matching.
Return a value from a function.
The receiver of a method, or the current module.
A static item is a value which is valid for the entire duration of your
program (a 'static
lifetime).
A type that is composed of other types.
A common interface for a group of types.
Define an alias for an existing type.
Code or interfaces whose memory safety cannot be verified by the type system.
Import or rename items from other crates or modules.
Add constraints that must be upheld to use an item.
Loop while a condition is upheld.