Struct std::thread::JoinHandle

1.0.0 · source · []
pub struct JoinHandle<T>(_);
Expand description

An owned permission to join on a thread (block on its termination).

A JoinHandle detaches the associated thread when it is dropped, which means that there is no longer any handle to the thread and no way to join on it.

Due to platform restrictions, it is not possible to Clone this handle: the ability to join a thread is a uniquely-owned permission.

This struct is created by the thread::spawn function and the thread::Builder::spawn method.

Examples

Creation from thread::spawn:

use std::thread;

let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
    // some work here
});
Run

Creation from thread::Builder::spawn:

use std::thread;

let builder = thread::Builder::new();

let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
    // some work here
}).unwrap();
Run

A thread being detached and outliving the thread that spawned it:

use std::thread;
use std::time::Duration;

let original_thread = thread::spawn(|| {
    let _detached_thread = thread::spawn(|| {
        // Here we sleep to make sure that the first thread returns before.
        thread::sleep(Duration::from_millis(10));
        // This will be called, even though the JoinHandle is dropped.
        println!("♫ Still alive ♫");
    });
});

original_thread.join().expect("The thread being joined has panicked");
println!("Original thread is joined.");

// We make sure that the new thread has time to run, before the main
// thread returns.

thread::sleep(Duration::from_millis(1000));
Run

Implementations

Extracts a handle to the underlying thread.

Examples
use std::thread;

let builder = thread::Builder::new();

let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
    // some work here
}).unwrap();

let thread = join_handle.thread();
println!("thread id: {:?}", thread.id());
Run

Waits for the associated thread to finish.

This function will return immediately if the associated thread has already finished.

In terms of atomic memory orderings, the completion of the associated thread synchronizes with this function returning. In other words, all operations performed by that thread happen before all operations that happen after join returns.

If the associated thread panics, Err is returned with the parameter given to panic!.

Panics

This function may panic on some platforms if a thread attempts to join itself or otherwise may create a deadlock with joining threads.

Examples
use std::thread;

let builder = thread::Builder::new();

let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
    // some work here
}).unwrap();
join_handle.join().expect("Couldn't join on the associated thread");
Run

Checks if the associated thread has finished running its main function.

This might return true for a brief moment after the thread’s main function has returned, but before the thread itself has stopped running. However, once this returns true, join can be expected to return quickly, without blocking for any significant amount of time.

This function does not block. To block while waiting on the thread to finish, use join.

Trait Implementations

Borrows the handle. Read more

Extracts the raw handle. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Consumes this object, returning the raw underlying handle. Read more

Extracts the raw pthread_t without taking ownership

Consumes the thread, returning the raw pthread_t Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.