Struct gsk4::GLShaderNode
source · [−]#[repr(transparent)]pub struct GLShaderNode { /* private fields */ }
Implementations
sourceimpl GLShaderNode
impl GLShaderNode
sourceimpl GLShaderNode
impl GLShaderNode
pub fn child(&self, idx: u32) -> RenderNode
Methods from Deref<Target = RenderNode>
pub const NONE: Option<&'static RenderNode> = None
pub fn draw(&self, cr: &Context)
pub fn bounds(&self) -> Rect
pub fn node_type(&self) -> RenderNodeType
pub fn serialize(&self) -> Bytes
pub fn write_to_file(&self, filename: impl AsRef<Path>) -> Result<(), Error>
pub fn is<T: IsRenderNode>(&self) -> bool
pub fn type_(&self) -> Type
pub fn downcast_ref<T: IsRenderNode>(&self) -> Option<&T>
Trait Implementations
sourceimpl AsRef<RenderNode> for GLShaderNode
impl AsRef<RenderNode> for GLShaderNode
sourcefn as_ref(&self) -> &RenderNode
fn as_ref(&self) -> &RenderNode
Converts this type into a shared reference of the (usually inferred) input type.
sourceimpl Clone for GLShaderNode
impl Clone for GLShaderNode
sourceimpl Debug for GLShaderNode
impl Debug for GLShaderNode
sourceimpl Deref for GLShaderNode
impl Deref for GLShaderNode
type Target = RenderNode
type Target = RenderNode
The resulting type after dereferencing.
sourceimpl Display for GLShaderNode
impl Display for GLShaderNode
sourceimpl<'a> FromValue<'a> for GLShaderNode
Available on crate feature v4_6
only.
impl<'a> FromValue<'a> for GLShaderNode
Available on crate feature
v4_6
only.type Checker = GenericValueTypeOrNoneChecker<GLShaderNode>
type Checker = GenericValueTypeOrNoneChecker<GLShaderNode>
Value type checker.
sourceunsafe fn from_value(value: &'a Value) -> Self
unsafe fn from_value(value: &'a Value) -> Self
Get the contained value from a Value
. Read more
sourceimpl IsRenderNode for GLShaderNode
impl IsRenderNode for GLShaderNode
const NODE_TYPE: RenderNodeType = RenderNodeType::GlShaderNode
fn upcast(self) -> RenderNode
fn upcast_ref(&self) -> &RenderNode
sourceimpl StaticType for GLShaderNode
impl StaticType for GLShaderNode
sourcefn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of Self
.
sourceimpl ToValue for GLShaderNode
Available on crate feature v4_6
only.
impl ToValue for GLShaderNode
Available on crate feature
v4_6
only.sourceimpl ToValueOptional for GLShaderNode
Available on crate feature v4_6
only.
impl ToValueOptional for GLShaderNode
Available on crate feature
v4_6
only.sourcefn to_value_optional(s: Option<&Self>) -> Value
fn to_value_optional(s: Option<&Self>) -> Value
Convert an Option
to a Value
.
sourceimpl ValueType for GLShaderNode
Available on crate feature v4_6
only.
impl ValueType for GLShaderNode
Available on crate feature
v4_6
only.type Type = GLShaderNode
type Type = GLShaderNode
Type to get the Type
from. Read more
Auto Trait Implementations
impl RefUnwindSafe for GLShaderNode
impl !Send for GLShaderNode
impl !Sync for GLShaderNode
impl Unpin for GLShaderNode
impl UnwindSafe for GLShaderNode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> StaticTypeExt for T where
T: StaticType,
impl<T> StaticTypeExt for T where
T: StaticType,
sourcefn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.