Struct std::thread::Thread 1.0.0[−][src]
pub struct Thread { /* fields omitted */ }
Expand description
A handle to a thread.
Threads are represented via the Thread
type, which you can get in one of
two ways:
- By spawning a new thread, e.g., using the
thread::spawn
function, and callingthread
on theJoinHandle
. - By requesting the current thread, using the
thread::current
function.
The thread::current
function is available even for threads not spawned
by the APIs of this module.
There is usually no need to create a Thread
struct yourself, one
should instead use a function like spawn
to create new threads, see the
docs of Builder
and spawn
for more details.
Implementations
Atomically makes the handle’s token available if it is not already.
Every thread is equipped with some basic low-level blocking support, via
the park
function and the unpark()
method. These can be
used as a more CPU-efficient implementation of a spinlock.
See the park documentation for more details.
Examples
use std::thread;
use std::time::Duration;
let parked_thread = thread::Builder::new()
.spawn(|| {
println!("Parking thread");
thread::park();
println!("Thread unparked");
})
.unwrap();
// Let some time pass for the thread to be spawned.
thread::sleep(Duration::from_millis(10));
println!("Unpark the thread");
parked_thread.thread().unpark();
parked_thread.join().unwrap();
RunGets the thread’s name.
For more information about named threads, see this module-level documentation.
Examples
Threads by default have no name specified:
use std::thread;
let builder = thread::Builder::new();
let handler = builder.spawn(|| {
assert!(thread::current().name().is_none());
}).unwrap();
handler.join().unwrap();
RunThread with a specified name:
use std::thread;
let builder = thread::Builder::new()
.name("foo".into());
let handler = builder.spawn(|| {
assert_eq!(thread::current().name(), Some("foo"))
}).unwrap();
handler.join().unwrap();
Run