pub struct System;
Expand description
The default memory allocator provided by the operating system.
This is based on malloc
on Unix platforms and HeapAlloc
on Windows,
plus related functions. However, it is not valid to mix use of the backing
system allocator with System
, as this implementation may include extra
work, such as to serve alignment requests greater than the alignment
provided directly by the backing system allocator.
This type implements the GlobalAlloc
trait and Rust programs by default
work as if they had this definition:
use std::alloc::System;
#[global_allocator]
static A: System = System;
fn main() {
let a = Box::new(4); // Allocates from the system allocator.
println!("{a}");
}
RunYou can also define your own wrapper around System
if you’d like, such as
keeping track of the number of all bytes allocated:
use std::alloc::{System, GlobalAlloc, Layout};
use std::sync::atomic::{AtomicUsize, Ordering::SeqCst};
struct Counter;
static ALLOCATED: AtomicUsize = AtomicUsize::new(0);
unsafe impl GlobalAlloc for Counter {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let ret = System.alloc(layout);
if !ret.is_null() {
ALLOCATED.fetch_add(layout.size(), SeqCst);
}
ret
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
System.dealloc(ptr, layout);
ALLOCATED.fetch_sub(layout.size(), SeqCst);
}
}
#[global_allocator]
static A: Counter = Counter;
fn main() {
println!("allocated bytes before main: {}", ALLOCATED.load(SeqCst));
}
RunIt can also be used directly to allocate memory independently of whatever
global allocator has been selected for a Rust program. For example if a Rust
program opts in to using jemalloc as the global allocator, System
will
still allocate memory using malloc
and HeapAlloc
.
Trait Implementations
sourceimpl Allocator for System
impl Allocator for System
sourcefn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)Attempts to allocate a block of memory. Read more
sourcefn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)Behaves like allocate
, but also ensures that the returned memory is zero-initialized. Read more
sourceunsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
allocator_api
#32838)Deallocates the memory referenced by ptr
. Read more
sourceunsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)Attempts to extend the memory block. Read more
sourceunsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
allocator_api
#32838)Behaves like grow
, but also ensures that the new contents are set to zero before being
returned. Read more
sourceimpl GlobalAlloc for System
impl GlobalAlloc for System
sourceunsafe fn alloc(&self, layout: Layout) -> *mut u8
unsafe fn alloc(&self, layout: Layout) -> *mut u8
Allocate memory as described by the given layout
. Read more
sourceunsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8
Behaves like alloc
, but also ensures that the contents
are set to zero before being returned. Read more
impl Copy for System
Auto Trait Implementations
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnwindSafe for System
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more