1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784
//! Native threads.
//!
//! ## The threading model
//!
//! An executing Rust program consists of a collection of native OS threads,
//! each with their own stack and local state. Threads can be named, and
//! provide some built-in support for low-level synchronization.
//!
//! Communication between threads can be done through
//! [channels], Rust's message-passing types, along with [other forms of thread
//! synchronization](../../std/sync/index.html) and shared-memory data
//! structures. In particular, types that are guaranteed to be
//! threadsafe are easily shared between threads using the
//! atomically-reference-counted container, [`Arc`].
//!
//! Fatal logic errors in Rust cause *thread panic*, during which
//! a thread will unwind the stack, running destructors and freeing
//! owned resources. While not meant as a 'try/catch' mechanism, panics
//! in Rust can nonetheless be caught (unless compiling with `panic=abort`) with
//! [`catch_unwind`](../../std/panic/fn.catch_unwind.html) and recovered
//! from, or alternatively be resumed with
//! [`resume_unwind`](../../std/panic/fn.resume_unwind.html). If the panic
//! is not caught the thread will exit, but the panic may optionally be
//! detected from a different thread with [`join`]. If the main thread panics
//! without the panic being caught, the application will exit with a
//! non-zero exit code.
//!
//! When the main thread of a Rust program terminates, the entire program shuts
//! down, even if other threads are still running. However, this module provides
//! convenient facilities for automatically waiting for the termination of a
//! thread (i.e., join).
//!
//! ## Spawning a thread
//!
//! A new thread can be spawned using the [`thread::spawn`][`spawn`] function:
//!
//! ```rust
//! use std::thread;
//!
//! thread::spawn(move || {
//! // some work here
//! });
//! ```
//!
//! In this example, the spawned thread is "detached," which means that there is
//! no way for the program to learn when the spawned thread completes or otherwise
//! terminates.
//!
//! To learn when a thread completes, it is necessary to capture the [`JoinHandle`]
//! object that is returned by the call to [`spawn`], which provides
//! a `join` method that allows the caller to wait for the completion of the
//! spawned thread:
//!
//! ```rust
//! use std::thread;
//!
//! let thread_join_handle = thread::spawn(move || {
//! // some work here
//! });
//! // some work here
//! let res = thread_join_handle.join();
//! ```
//!
//! The [`join`] method returns a [`thread::Result`] containing [`Ok`] of the final
//! value produced by the spawned thread, or [`Err`] of the value given to
//! a call to [`panic!`] if the thread panicked.
//!
//! Note that there is no parent/child relationship between a thread that spawns a
//! new thread and the thread being spawned. In particular, the spawned thread may or
//! may not outlive the spawning thread, unless the spawning thread is the main thread.
//!
//! ## Configuring threads
//!
//! A new thread can be configured before it is spawned via the [`Builder`] type,
//! which currently allows you to set the name and stack size for the thread:
//!
//! ```rust
//! # #![allow(unused_must_use)]
//! use std::thread;
//!
//! thread::Builder::new().name("thread1".to_string()).spawn(move || {
//! println!("Hello, world!");
//! });
//! ```
//!
//! ## The `Thread` type
//!
//! Threads are represented via the [`Thread`] type, which you can get in one of
//! two ways:
//!
//! * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
//! function, and calling [`thread`][`JoinHandle::thread`] on the [`JoinHandle`].
//! * By requesting the current thread, using the [`thread::current`] function.
//!
//! The [`thread::current`] function is available even for threads not spawned
//! by the APIs of this module.
//!
//! ## Thread-local storage
//!
//! This module also provides an implementation of thread-local storage for Rust
//! programs. Thread-local storage is a method of storing data into a global
//! variable that each thread in the program will have its own copy of.
//! Threads do not share this data, so accesses do not need to be synchronized.
//!
//! A thread-local key owns the value it contains and will destroy the value when the
//! thread exits. It is created with the [`thread_local!`] macro and can contain any
//! value that is `'static` (no borrowed pointers). It provides an accessor function,
//! [`with`], that yields a shared reference to the value to the specified
//! closure. Thread-local keys allow only shared access to values, as there would be no
//! way to guarantee uniqueness if mutable borrows were allowed. Most values
//! will want to make use of some form of **interior mutability** through the
//! [`Cell`] or [`RefCell`] types.
//!
//! ## Naming threads
//!
//! Threads are able to have associated names for identification purposes. By default, spawned
//! threads are unnamed. To specify a name for a thread, build the thread with [`Builder`] and pass
//! the desired thread name to [`Builder::name`]. To retrieve the thread name from within the
//! thread, use [`Thread::name`]. A couple of examples where the name of a thread gets used:
//!
//! * If a panic occurs in a named thread, the thread name will be printed in the panic message.
//! * The thread name is provided to the OS where applicable (e.g., `pthread_setname_np` in
//! unix-like platforms).
//!
//! ## Stack size
//!
//! The default stack size is platform-dependent and subject to change.
//! Currently, it is 2 MiB on all Tier-1 platforms.
//!
//! There are two ways to manually specify the stack size for spawned threads:
//!
//! * Build the thread with [`Builder`] and pass the desired stack size to [`Builder::stack_size`].
//! * Set the `RUST_MIN_STACK` environment variable to an integer representing the desired stack
//! size (in bytes). Note that setting [`Builder::stack_size`] will override this. Be aware that
//! changes to `RUST_MIN_STACK` may be ignored after program start.
//!
//! Note that the stack size of the main thread is *not* determined by Rust.
//!
//! [channels]: crate::sync::mpsc
//! [`join`]: JoinHandle::join
//! [`Result`]: crate::result::Result
//! [`Ok`]: crate::result::Result::Ok
//! [`Err`]: crate::result::Result::Err
//! [`thread::current`]: current
//! [`thread::Result`]: Result
//! [`unpark`]: Thread::unpark
//! [`thread::park_timeout`]: park_timeout
//! [`Cell`]: crate::cell::Cell
//! [`RefCell`]: crate::cell::RefCell
//! [`with`]: LocalKey::with
//! [`thread_local!`]: crate::thread_local
#![stable(feature = "rust1", since = "1.0.0")]
#![deny(unsafe_op_in_unsafe_fn)]
// Under `test`, `__FastLocalKeyInner` seems unused.
#![cfg_attr(test, allow(dead_code))]
#[cfg(all(test, not(target_os = "emscripten")))]
mod tests;
use crate::any::Any;
use crate::cell::UnsafeCell;
use crate::ffi::{CStr, CString};
use crate::fmt;
use crate::io;
use crate::marker::PhantomData;
use crate::mem::{self, forget};
use crate::num::NonZeroU64;
use crate::num::NonZeroUsize;
use crate::panic;
use crate::panicking;
use crate::pin::Pin;
use crate::ptr::addr_of_mut;
use crate::str;
use crate::sync::Arc;
use crate::sys::thread as imp;
use crate::sys_common::thread;
use crate::sys_common::thread_info;
use crate::sys_common::thread_parking::Parker;
use crate::sys_common::{AsInner, IntoInner};
use crate::time::{Duration, Instant};
#[stable(feature = "scoped_threads", since = "1.63.0")]
mod scoped;
#[stable(feature = "scoped_threads", since = "1.63.0")]
pub use scoped::{scope, Scope, ScopedJoinHandle};
////////////////////////////////////////////////////////////////////////////////
// Thread-local storage
////////////////////////////////////////////////////////////////////////////////
#[macro_use]
mod local;
cfg_if::cfg_if! {
if #[cfg(test)] {
// Avoid duplicating the global state associated with thread-locals between this crate and
// realstd. Miri relies on this.
pub use realstd::thread::{local_impl, AccessError, LocalKey};
} else {
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::local::{AccessError, LocalKey};
// Implementation details used by the thread_local!{} macro.
#[doc(hidden)]
#[unstable(feature = "thread_local_internals", issue = "none")]
pub mod local_impl {
pub use crate::sys::common::thread_local::{thread_local_inner, Key, abort_on_dtor_unwind};
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Builder
////////////////////////////////////////////////////////////////////////////////
/// Thread factory, which can be used in order to configure the properties of
/// a new thread.
///
/// Methods can be chained on it in order to configure it.
///
/// The two configurations available are:
///
/// - [`name`]: specifies an [associated name for the thread][naming-threads]
/// - [`stack_size`]: specifies the [desired stack size for the thread][stack-size]
///
/// The [`spawn`] method will take ownership of the builder and create an
/// [`io::Result`] to the thread handle with the given configuration.
///
/// The [`thread::spawn`] free function uses a `Builder` with default
/// configuration and [`unwrap`]s its return value.
///
/// You may want to use [`spawn`] instead of [`thread::spawn`], when you want
/// to recover from a failure to launch a thread, indeed the free function will
/// panic where the `Builder` method will return a [`io::Result`].
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let handler = builder.spawn(|| {
/// // thread code
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
///
/// [`stack_size`]: Builder::stack_size
/// [`name`]: Builder::name
/// [`spawn`]: Builder::spawn
/// [`thread::spawn`]: spawn
/// [`io::Result`]: crate::io::Result
/// [`unwrap`]: crate::result::Result::unwrap
/// [naming-threads]: ./index.html#naming-threads
/// [stack-size]: ./index.html#stack-size
#[must_use = "must eventually spawn the thread"]
#[stable(feature = "rust1", since = "1.0.0")]
#[derive(Debug)]
pub struct Builder {
// A name for the thread-to-be, for identification in panic messages
name: Option<String>,
// The size of the stack for the spawned thread in bytes
stack_size: Option<usize>,
}
impl Builder {
/// Generates the base configuration for spawning a thread, from which
/// configuration methods can be chained.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new()
/// .name("foo".into())
/// .stack_size(32 * 1024);
///
/// let handler = builder.spawn(|| {
/// // thread code
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn new() -> Builder {
Builder { name: None, stack_size: None }
}
/// Names the thread-to-be. Currently the name is used for identification
/// only in panic messages.
///
/// The name must not contain null bytes (`\0`).
///
/// For more information about named threads, see
/// [this module-level documentation][naming-threads].
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new()
/// .name("foo".into());
///
/// let handler = builder.spawn(|| {
/// assert_eq!(thread::current().name(), Some("foo"))
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
///
/// [naming-threads]: ./index.html#naming-threads
#[stable(feature = "rust1", since = "1.0.0")]
pub fn name(mut self, name: String) -> Builder {
self.name = Some(name);
self
}
/// Sets the size of the stack (in bytes) for the new thread.
///
/// The actual stack size may be greater than this value if
/// the platform specifies a minimal stack size.
///
/// For more information about the stack size for threads, see
/// [this module-level documentation][stack-size].
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new().stack_size(32 * 1024);
/// ```
///
/// [stack-size]: ./index.html#stack-size
#[stable(feature = "rust1", since = "1.0.0")]
pub fn stack_size(mut self, size: usize) -> Builder {
self.stack_size = Some(size);
self
}
/// Spawns a new thread by taking ownership of the `Builder`, and returns an
/// [`io::Result`] to its [`JoinHandle`].
///
/// The spawned thread may outlive the caller (unless the caller thread
/// is the main thread; the whole process is terminated when the main
/// thread finishes). The join handle can be used to block on
/// termination of the spawned thread, including recovering its panics.
///
/// For a more complete documentation see [`thread::spawn`][`spawn`].
///
/// # Errors
///
/// Unlike the [`spawn`] free function, this method yields an
/// [`io::Result`] to capture any failure to create the thread at
/// the OS level.
///
/// [`io::Result`]: crate::io::Result
///
/// # Panics
///
/// Panics if a thread name was set and it contained null bytes.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let handler = builder.spawn(|| {
/// // thread code
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(self, f: F) -> io::Result<JoinHandle<T>>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
{
unsafe { self.spawn_unchecked(f) }
}
/// Spawns a new thread without any lifetime restrictions by taking ownership
/// of the `Builder`, and returns an [`io::Result`] to its [`JoinHandle`].
///
/// The spawned thread may outlive the caller (unless the caller thread
/// is the main thread; the whole process is terminated when the main
/// thread finishes). The join handle can be used to block on
/// termination of the spawned thread, including recovering its panics.
///
/// This method is identical to [`thread::Builder::spawn`][`Builder::spawn`],
/// except for the relaxed lifetime bounds, which render it unsafe.
/// For a more complete documentation see [`thread::spawn`][`spawn`].
///
/// # Errors
///
/// Unlike the [`spawn`] free function, this method yields an
/// [`io::Result`] to capture any failure to create the thread at
/// the OS level.
///
/// # Panics
///
/// Panics if a thread name was set and it contained null bytes.
///
/// # Safety
///
/// The caller has to ensure that the spawned thread does not outlive any
/// references in the supplied thread closure and its return type.
/// This can be guaranteed in two ways:
///
/// - ensure that [`join`][`JoinHandle::join`] is called before any referenced
/// data is dropped
/// - use only types with `'static` lifetime bounds, i.e., those with no or only
/// `'static` references (both [`thread::Builder::spawn`][`Builder::spawn`]
/// and [`thread::spawn`][`spawn`] enforce this property statically)
///
/// # Examples
///
/// ```
/// #![feature(thread_spawn_unchecked)]
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let x = 1;
/// let thread_x = &x;
///
/// let handler = unsafe {
/// builder.spawn_unchecked(move || {
/// println!("x = {}", *thread_x);
/// }).unwrap()
/// };
///
/// // caller has to ensure `join()` is called, otherwise
/// // it is possible to access freed memory if `x` gets
/// // dropped before the thread closure is executed!
/// handler.join().unwrap();
/// ```
///
/// [`io::Result`]: crate::io::Result
#[unstable(feature = "thread_spawn_unchecked", issue = "55132")]
pub unsafe fn spawn_unchecked<'a, F, T>(self, f: F) -> io::Result<JoinHandle<T>>
where
F: FnOnce() -> T,
F: Send + 'a,
T: Send + 'a,
{
Ok(JoinHandle(unsafe { self.spawn_unchecked_(f, None) }?))
}
unsafe fn spawn_unchecked_<'a, 'scope, F, T>(
self,
f: F,
scope_data: Option<Arc<scoped::ScopeData>>,
) -> io::Result<JoinInner<'scope, T>>
where
F: FnOnce() -> T,
F: Send + 'a,
T: Send + 'a,
'scope: 'a,
{
let Builder { name, stack_size } = self;
let stack_size = stack_size.unwrap_or_else(thread::min_stack);
let my_thread = Thread::new(name.map(|name| {
CString::new(name).expect("thread name may not contain interior null bytes")
}));
let their_thread = my_thread.clone();
let my_packet: Arc<Packet<'scope, T>> = Arc::new(Packet {
scope: scope_data,
result: UnsafeCell::new(None),
_marker: PhantomData,
});
let their_packet = my_packet.clone();
let output_capture = crate::io::set_output_capture(None);
crate::io::set_output_capture(output_capture.clone());
// Pass `f` in `MaybeUninit` because actually that closure might *run longer than the lifetime of `F`*.
// See <https://github.com/rust-lang/rust/issues/101983> for more details.
// To prevent leaks we use a wrapper that drops its contents.
#[repr(transparent)]
struct MaybeDangling<T>(mem::MaybeUninit<T>);
impl<T> MaybeDangling<T> {
fn new(x: T) -> Self {
MaybeDangling(mem::MaybeUninit::new(x))
}
fn into_inner(self) -> T {
// SAFETY: we are always initialized.
let ret = unsafe { self.0.assume_init_read() };
// Make sure we don't drop.
mem::forget(self);
ret
}
}
impl<T> Drop for MaybeDangling<T> {
fn drop(&mut self) {
// SAFETY: we are always initialized.
unsafe { self.0.assume_init_drop() };
}
}
let f = MaybeDangling::new(f);
let main = move || {
if let Some(name) = their_thread.cname() {
imp::Thread::set_name(name);
}
crate::io::set_output_capture(output_capture);
// SAFETY: we constructed `f` initialized.
let f = f.into_inner();
// SAFETY: the stack guard passed is the one for the current thread.
// This means the current thread's stack and the new thread's stack
// are properly set and protected from each other.
thread_info::set(unsafe { imp::guard::current() }, their_thread);
let try_result = panic::catch_unwind(panic::AssertUnwindSafe(|| {
crate::sys_common::backtrace::__rust_begin_short_backtrace(f)
}));
// SAFETY: `their_packet` as been built just above and moved by the
// closure (it is an Arc<...>) and `my_packet` will be stored in the
// same `JoinInner` as this closure meaning the mutation will be
// safe (not modify it and affect a value far away).
unsafe { *their_packet.result.get() = Some(try_result) };
// Here `their_packet` gets dropped, and if this is the last `Arc` for that packet that
// will call `decrement_num_running_threads` and therefore signal that this thread is
// done.
drop(their_packet);
// Here, the lifetime `'a` and even `'scope` can end. `main` keeps running for a bit
// after that before returning itself.
};
if let Some(scope_data) = &my_packet.scope {
scope_data.increment_num_running_threads();
}
let main = Box::new(main);
// SAFETY: dynamic size and alignment of the Box remain the same. See below for why the
// lifetime change is justified.
#[cfg(bootstrap)]
let main =
unsafe { mem::transmute::<Box<dyn FnOnce() + 'a>, Box<dyn FnOnce() + 'static>>(main) };
#[cfg(not(bootstrap))]
let main = unsafe { Box::from_raw(Box::into_raw(main) as *mut (dyn FnOnce() + 'static)) };
Ok(JoinInner {
// SAFETY:
//
// `imp::Thread::new` takes a closure with a `'static` lifetime, since it's passed
// through FFI or otherwise used with low-level threading primitives that have no
// notion of or way to enforce lifetimes.
//
// As mentioned in the `Safety` section of this function's documentation, the caller of
// this function needs to guarantee that the passed-in lifetime is sufficiently long
// for the lifetime of the thread.
//
// Similarly, the `sys` implementation must guarantee that no references to the closure
// exist after the thread has terminated, which is signaled by `Thread::join`
// returning.
native: unsafe { imp::Thread::new(stack_size, main)? },
thread: my_thread,
packet: my_packet,
})
}
}
////////////////////////////////////////////////////////////////////////////////
// Free functions
////////////////////////////////////////////////////////////////////////////////
/// Spawns a new thread, returning a [`JoinHandle`] for it.
///
/// The join handle provides a [`join`] method that can be used to join the spawned
/// thread. If the spawned thread panics, [`join`] will return an [`Err`] containing
/// the argument given to [`panic!`].
///
/// If the join handle is dropped, the spawned thread will implicitly be *detached*.
/// In this case, the spawned thread may no longer be joined.
/// (It is the responsibility of the program to either eventually join threads it
/// creates or detach them; otherwise, a resource leak will result.)
///
/// This call will create a thread using default parameters of [`Builder`], if you
/// want to specify the stack size or the name of the thread, use this API
/// instead.
///
/// As you can see in the signature of `spawn` there are two constraints on
/// both the closure given to `spawn` and its return value, let's explain them:
///
/// - The `'static` constraint means that the closure and its return value
/// must have a lifetime of the whole program execution. The reason for this
/// is that threads can outlive the lifetime they have been created in.
///
/// Indeed if the thread, and by extension its return value, can outlive their
/// caller, we need to make sure that they will be valid afterwards, and since
/// we *can't* know when it will return we need to have them valid as long as
/// possible, that is until the end of the program, hence the `'static`
/// lifetime.
/// - The [`Send`] constraint is because the closure will need to be passed
/// *by value* from the thread where it is spawned to the new thread. Its
/// return value will need to be passed from the new thread to the thread
/// where it is `join`ed.
/// As a reminder, the [`Send`] marker trait expresses that it is safe to be
/// passed from thread to thread. [`Sync`] expresses that it is safe to have a
/// reference be passed from thread to thread.
///
/// # Panics
///
/// Panics if the OS fails to create a thread; use [`Builder::spawn`]
/// to recover from such errors.
///
/// # Examples
///
/// Creating a thread.
///
/// ```
/// use std::thread;
///
/// let handler = thread::spawn(|| {
/// // thread code
/// });
///
/// handler.join().unwrap();
/// ```
///
/// As mentioned in the module documentation, threads are usually made to
/// communicate using [`channels`], here is how it usually looks.
///
/// This example also shows how to use `move`, in order to give ownership
/// of values to a thread.
///
/// ```
/// use std::thread;
/// use std::sync::mpsc::channel;
///
/// let (tx, rx) = channel();
///
/// let sender = thread::spawn(move || {
/// tx.send("Hello, thread".to_owned())
/// .expect("Unable to send on channel");
/// });
///
/// let receiver = thread::spawn(move || {
/// let value = rx.recv().expect("Unable to receive from channel");
/// println!("{value}");
/// });
///
/// sender.join().expect("The sender thread has panicked");
/// receiver.join().expect("The receiver thread has panicked");
/// ```
///
/// A thread can also return a value through its [`JoinHandle`], you can use
/// this to make asynchronous computations (futures might be more appropriate
/// though).
///
/// ```
/// use std::thread;
///
/// let computation = thread::spawn(|| {
/// // Some expensive computation.
/// 42
/// });
///
/// let result = computation.join().unwrap();
/// println!("{result}");
/// ```
///
/// [`channels`]: crate::sync::mpsc
/// [`join`]: JoinHandle::join
/// [`Err`]: crate::result::Result::Err
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(f: F) -> JoinHandle<T>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
{
Builder::new().spawn(f).expect("failed to spawn thread")
}
/// Gets a handle to the thread that invokes it.
///
/// # Examples
///
/// Getting a handle to the current thread with `thread::current()`:
///
/// ```
/// use std::thread;
///
/// let handler = thread::Builder::new()
/// .name("named thread".into())
/// .spawn(|| {
/// let handle = thread::current();
/// assert_eq!(handle.name(), Some("named thread"));
/// })
/// .unwrap();
///
/// handler.join().unwrap();
/// ```
#[must_use]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn current() -> Thread {
thread_info::current_thread().expect(
"use of std::thread::current() is not possible \
after the thread's local data has been destroyed",
)
}
/// Cooperatively gives up a timeslice to the OS scheduler.
///
/// This calls the underlying OS scheduler's yield primitive, signaling
/// that the calling thread is willing to give up its remaining timeslice
/// so that the OS may schedule other threads on the CPU.
///
/// A drawback of yielding in a loop is that if the OS does not have any
/// other ready threads to run on the current CPU, the thread will effectively
/// busy-wait, which wastes CPU time and energy.
///
/// Therefore, when waiting for events of interest, a programmer's first
/// choice should be to use synchronization devices such as [`channel`]s,
/// [`Condvar`]s, [`Mutex`]es or [`join`] since these primitives are
/// implemented in a blocking manner, giving up the CPU until the event
/// of interest has occurred which avoids repeated yielding.
///
/// `yield_now` should thus be used only rarely, mostly in situations where
/// repeated polling is required because there is no other suitable way to
/// learn when an event of interest has occurred.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// thread::yield_now();
/// ```
///
/// [`channel`]: crate::sync::mpsc
/// [`join`]: JoinHandle::join
/// [`Condvar`]: crate::sync::Condvar
/// [`Mutex`]: crate::sync::Mutex
#[stable(feature = "rust1", since = "1.0.0")]
pub fn yield_now() {
imp::Thread::yield_now()
}
/// Determines whether the current thread is unwinding because of panic.
///
/// A common use of this feature is to poison shared resources when writing
/// unsafe code, by checking `panicking` when the `drop` is called.
///
/// This is usually not needed when writing safe code, as [`Mutex`es][Mutex]
/// already poison themselves when a thread panics while holding the lock.
///
/// This can also be used in multithreaded applications, in order to send a
/// message to other threads warning that a thread has panicked (e.g., for
/// monitoring purposes).
///
/// # Examples
///
/// ```should_panic
/// use std::thread;
///
/// struct SomeStruct;
///
/// impl Drop for SomeStruct {
/// fn drop(&mut self) {
/// if thread::panicking() {
/// println!("dropped while unwinding");
/// } else {
/// println!("dropped while not unwinding");
/// }
/// }
/// }
///
/// {
/// print!("a: ");
/// let a = SomeStruct;
/// }
///
/// {
/// print!("b: ");
/// let b = SomeStruct;
/// panic!()
/// }
/// ```
///
/// [Mutex]: crate::sync::Mutex
#[inline]
#[must_use]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn panicking() -> bool {
panicking::panicking()
}
/// Use [`sleep`].
///
/// Puts the current thread to sleep for at least the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling
/// specifics or platform-dependent functionality. It will never sleep less.
///
/// This function is blocking, and should not be used in `async` functions.
///
/// # Platform-specific behavior
///
/// On Unix platforms, the underlying syscall may be interrupted by a
/// spurious wakeup or signal handler. To ensure the sleep occurs for at least
/// the specified duration, this function may invoke that system call multiple
/// times.
///
/// # Examples
///
/// ```no_run
/// use std::thread;
///
/// // Let's sleep for 2 seconds:
/// thread::sleep_ms(2000);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
#[deprecated(since = "1.6.0", note = "replaced by `std::thread::sleep`")]
pub fn sleep_ms(ms: u32) {
sleep(Duration::from_millis(ms as u64))
}
/// Puts the current thread to sleep for at least the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling
/// specifics or platform-dependent functionality. It will never sleep less.
///
/// This function is blocking, and should not be used in `async` functions.
///
/// # Platform-specific behavior
///
/// On Unix platforms, the underlying syscall may be interrupted by a
/// spurious wakeup or signal handler. To ensure the sleep occurs for at least
/// the specified duration, this function may invoke that system call multiple
/// times.
/// Platforms which do not support nanosecond precision for sleeping will
/// have `dur` rounded up to the nearest granularity of time they can sleep for.
///
/// Currently, specifying a zero duration on Unix platforms returns immediately
/// without invoking the underlying [`nanosleep`] syscall, whereas on Windows
/// platforms the underlying [`Sleep`] syscall is always invoked.
/// If the intention is to yield the current time-slice you may want to use
/// [`yield_now`] instead.
///
/// [`nanosleep`]: https://linux.die.net/man/2/nanosleep
/// [`Sleep`]: https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-sleep
///
/// # Examples
///
/// ```no_run
/// use std::{thread, time};
///
/// let ten_millis = time::Duration::from_millis(10);
/// let now = time::Instant::now();
///
/// thread::sleep(ten_millis);
///
/// assert!(now.elapsed() >= ten_millis);
/// ```
#[stable(feature = "thread_sleep", since = "1.4.0")]
pub fn sleep(dur: Duration) {
imp::Thread::sleep(dur)
}
/// Puts the current thread to sleep until the specified deadline has passed.
///
/// The thread may still be asleep after the deadline specified due to
/// scheduling specifics or platform-dependent functionality. It will never
/// wake before.
///
/// This function is blocking, and should not be used in `async` functions.
///
/// # Platform-specific behavior
///
/// This function uses [`sleep`] internally, see its platform-specific behaviour.
///
///
/// # Examples
///
/// A simple game loop that limits the game to 60 frames per second.
///
/// ```no_run
/// #![feature(thread_sleep_until)]
/// # use std::time::{Duration, Instant};
/// # use std::thread;
/// #
/// # fn update() {}
/// # fn render() {}
/// #
/// let max_fps = 60.0;
/// let frame_time = Duration::from_secs_f32(1.0/max_fps);
/// let mut next_frame = Instant::now();
/// loop {
/// thread::sleep_until(next_frame);
/// next_frame += frame_time;
/// update();
/// render();
/// }
/// ```
///
/// A slow api we must not call too fast and which takes a few
/// tries before succeeding. By using `sleep_until` the time the
/// api call takes does not influence when we retry or when we give up
///
/// ```no_run
/// #![feature(thread_sleep_until)]
/// # use std::time::{Duration, Instant};
/// # use std::thread;
/// #
/// # enum Status {
/// # Ready(usize),
/// # Waiting,
/// # }
/// # fn slow_web_api_call() -> Status { Status::Ready(42) }
/// #
/// # const MAX_DURATION: Duration = Duration::from_secs(10);
/// #
/// # fn try_api_call() -> Result<usize, ()> {
/// let deadline = Instant::now() + MAX_DURATION;
/// let delay = Duration::from_millis(250);
/// let mut next_attempt = Instant::now();
/// loop {
/// if Instant::now() > deadline {
/// break Err(());
/// }
/// if let Status::Ready(data) = slow_web_api_call() {
/// break Ok(data);
/// }
///
/// next_attempt = deadline.min(next_attempt + delay);
/// thread::sleep_until(next_attempt);
/// }
/// # }
/// # let _data = try_api_call();
/// ```
#[unstable(feature = "thread_sleep_until", issue = "113752")]
pub fn sleep_until(deadline: Instant) {
let now = Instant::now();
if let Some(delay) = deadline.checked_duration_since(now) {
sleep(delay);
}
}
/// Used to ensure that `park` and `park_timeout` do not unwind, as that can
/// cause undefined behaviour if not handled correctly (see #102398 for context).
struct PanicGuard;
impl Drop for PanicGuard {
fn drop(&mut self) {
rtabort!("an irrecoverable error occurred while synchronizing threads")
}
}
/// Blocks unless or until the current thread's token is made available.
///
/// A call to `park` does not guarantee that the thread will remain parked
/// forever, and callers should be prepared for this possibility. However,
/// it is guaranteed that this function will not panic (it may abort the
/// process if the implementation encounters some rare errors).
///
/// # `park` and `unpark`
///
/// Every thread is equipped with some basic low-level blocking support, via the
/// [`thread::park`][`park`] function and [`thread::Thread::unpark`][`unpark`]
/// method. [`park`] blocks the current thread, which can then be resumed from
/// another thread by calling the [`unpark`] method on the blocked thread's
/// handle.
///
/// Conceptually, each [`Thread`] handle has an associated token, which is
/// initially not present:
///
/// * The [`thread::park`][`park`] function blocks the current thread unless or
/// until the token is available for its thread handle, at which point it
/// atomically consumes the token. It may also return *spuriously*, without
/// consuming the token. [`thread::park_timeout`] does the same, but allows
/// specifying a maximum time to block the thread for.
///
/// * The [`unpark`] method on a [`Thread`] atomically makes the token available
/// if it wasn't already. Because the token is initially absent, [`unpark`]
/// followed by [`park`] will result in the second call returning immediately.
///
/// The API is typically used by acquiring a handle to the current thread,
/// placing that handle in a shared data structure so that other threads can
/// find it, and then `park`ing in a loop. When some desired condition is met, another
/// thread calls [`unpark`] on the handle.
///
/// The motivation for this design is twofold:
///
/// * It avoids the need to allocate mutexes and condvars when building new
/// synchronization primitives; the threads already provide basic
/// blocking/signaling.
///
/// * It can be implemented very efficiently on many platforms.
///
/// # Memory Ordering
///
/// Calls to `park` _synchronize-with_ calls to `unpark`, meaning that memory
/// operations performed before a call to `unpark` are made visible to the thread that
/// consumes the token and returns from `park`. Note that all `park` and `unpark`
/// operations for a given thread form a total order and `park` synchronizes-with
/// _all_ prior `unpark` operations.
///
/// In atomic ordering terms, `unpark` performs a `Release` operation and `park`
/// performs the corresponding `Acquire` operation. Calls to `unpark` for the same
/// thread form a [release sequence].
///
/// Note that being unblocked does not imply a call was made to `unpark`, because
/// wakeups can also be spurious. For example, a valid, but inefficient,
/// implementation could have `park` and `unpark` return immediately without doing anything,
/// making *all* wakeups spurious.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::sync::{Arc, atomic::{Ordering, AtomicBool}};
/// use std::time::Duration;
///
/// let flag = Arc::new(AtomicBool::new(false));
/// let flag2 = Arc::clone(&flag);
///
/// let parked_thread = thread::spawn(move || {
/// // We want to wait until the flag is set. We *could* just spin, but using
/// // park/unpark is more efficient.
/// while !flag2.load(Ordering::Relaxed) {
/// println!("Parking thread");
/// thread::park();
/// // We *could* get here spuriously, i.e., way before the 10ms below are over!
/// // But that is no problem, we are in a loop until the flag is set anyway.
/// println!("Thread unparked");
/// }
/// println!("Flag received");
/// });
///
/// // Let some time pass for the thread to be spawned.
/// thread::sleep(Duration::from_millis(10));
///
/// // Set the flag, and let the thread wake up.
/// // There is no race condition here, if `unpark`
/// // happens first, `park` will return immediately.
/// // Hence there is no risk of a deadlock.
/// flag.store(true, Ordering::Relaxed);
/// println!("Unpark the thread");
/// parked_thread.thread().unpark();
///
/// parked_thread.join().unwrap();
/// ```
///
/// [`unpark`]: Thread::unpark
/// [`thread::park_timeout`]: park_timeout
/// [release sequence]: https://en.cppreference.com/w/cpp/atomic/memory_order#Release_sequence
#[stable(feature = "rust1", since = "1.0.0")]
pub fn park() {
let guard = PanicGuard;
// SAFETY: park_timeout is called on the parker owned by this thread.
unsafe {
current().inner.as_ref().parker().park();
}
// No panic occurred, do not abort.
forget(guard);
}
/// Use [`park_timeout`].
///
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to [`park`] except
/// that the thread will be blocked for roughly no longer than `dur`. This
/// method should not be used for precise timing due to anomalies such as
/// preemption or platform differences that might not cause the maximum
/// amount of time waited to be precisely `ms` long.
///
/// See the [park documentation][`park`] for more detail.
#[stable(feature = "rust1", since = "1.0.0")]
#[deprecated(since = "1.6.0", note = "replaced by `std::thread::park_timeout`")]
pub fn park_timeout_ms(ms: u32) {
park_timeout(Duration::from_millis(ms as u64))
}
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to [`park`][park] except
/// that the thread will be blocked for roughly no longer than `dur`. This
/// method should not be used for precise timing due to anomalies such as
/// preemption or platform differences that might not cause the maximum
/// amount of time waited to be precisely `dur` long.
///
/// See the [park documentation][park] for more details.
///
/// # Platform-specific behavior
///
/// Platforms which do not support nanosecond precision for sleeping will have
/// `dur` rounded up to the nearest granularity of time they can sleep for.
///
/// # Examples
///
/// Waiting for the complete expiration of the timeout:
///
/// ```rust,no_run
/// use std::thread::park_timeout;
/// use std::time::{Instant, Duration};
///
/// let timeout = Duration::from_secs(2);
/// let beginning_park = Instant::now();
///
/// let mut timeout_remaining = timeout;
/// loop {
/// park_timeout(timeout_remaining);
/// let elapsed = beginning_park.elapsed();
/// if elapsed >= timeout {
/// break;
/// }
/// println!("restarting park_timeout after {elapsed:?}");
/// timeout_remaining = timeout - elapsed;
/// }
/// ```
#[stable(feature = "park_timeout", since = "1.4.0")]
pub fn park_timeout(dur: Duration) {
let guard = PanicGuard;
// SAFETY: park_timeout is called on the parker owned by this thread.
unsafe {
current().inner.as_ref().parker().park_timeout(dur);
}
// No panic occurred, do not abort.
forget(guard);
}
////////////////////////////////////////////////////////////////////////////////
// ThreadId
////////////////////////////////////////////////////////////////////////////////
/// A unique identifier for a running thread.
///
/// A `ThreadId` is an opaque object that uniquely identifies each thread
/// created during the lifetime of a process. `ThreadId`s are guaranteed not to
/// be reused, even when a thread terminates. `ThreadId`s are under the control
/// of Rust's standard library and there may not be any relationship between
/// `ThreadId` and the underlying platform's notion of a thread identifier --
/// the two concepts cannot, therefore, be used interchangeably. A `ThreadId`
/// can be retrieved from the [`id`] method on a [`Thread`].
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let other_thread = thread::spawn(|| {
/// thread::current().id()
/// });
///
/// let other_thread_id = other_thread.join().unwrap();
/// assert!(thread::current().id() != other_thread_id);
/// ```
///
/// [`id`]: Thread::id
#[stable(feature = "thread_id", since = "1.19.0")]
#[derive(Eq, PartialEq, Clone, Copy, Hash, Debug)]
pub struct ThreadId(NonZeroU64);
impl ThreadId {
// Generate a new unique thread ID.
fn new() -> ThreadId {
#[cold]
fn exhausted() -> ! {
panic!("failed to generate unique thread ID: bitspace exhausted")
}
cfg_if::cfg_if! {
if #[cfg(target_has_atomic = "64")] {
use crate::sync::atomic::{AtomicU64, Ordering::Relaxed};
static COUNTER: AtomicU64 = AtomicU64::new(0);
let mut last = COUNTER.load(Relaxed);
loop {
let Some(id) = last.checked_add(1) else {
exhausted();
};
match COUNTER.compare_exchange_weak(last, id, Relaxed, Relaxed) {
Ok(_) => return ThreadId(NonZeroU64::new(id).unwrap()),
Err(id) => last = id,
}
}
} else {
use crate::sync::{Mutex, PoisonError};
static COUNTER: Mutex<u64> = Mutex::new(0);
let mut counter = COUNTER.lock().unwrap_or_else(PoisonError::into_inner);
let Some(id) = counter.checked_add(1) else {
// in case the panic handler ends up calling `ThreadId::new()`,
// avoid reentrant lock acquire.
drop(counter);
exhausted();
};
*counter = id;
drop(counter);
ThreadId(NonZeroU64::new(id).unwrap())
}
}
}
/// This returns a numeric identifier for the thread identified by this
/// `ThreadId`.
///
/// As noted in the documentation for the type itself, it is essentially an
/// opaque ID, but is guaranteed to be unique for each thread. The returned
/// value is entirely opaque -- only equality testing is stable. Note that
/// it is not guaranteed which values new threads will return, and this may
/// change across Rust versions.
#[must_use]
#[unstable(feature = "thread_id_value", issue = "67939")]
pub fn as_u64(&self) -> NonZeroU64 {
self.0
}
}
////////////////////////////////////////////////////////////////////////////////
// Thread
////////////////////////////////////////////////////////////////////////////////
/// The internal representation of a `Thread` handle
struct Inner {
name: Option<CString>, // Guaranteed to be UTF-8
id: ThreadId,
parker: Parker,
}
impl Inner {
fn parker(self: Pin<&Self>) -> Pin<&Parker> {
unsafe { Pin::map_unchecked(self, |inner| &inner.parker) }
}
}
#[derive(Clone)]
#[stable(feature = "rust1", since = "1.0.0")]
/// A handle to a thread.
///
/// Threads are represented via the `Thread` type, which you can get in one of
/// two ways:
///
/// * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
/// function, and calling [`thread`][`JoinHandle::thread`] on the
/// [`JoinHandle`].
/// * By requesting the current thread, using the [`thread::current`] function.
///
/// The [`thread::current`] function is available even for threads not spawned
/// by the APIs of this module.
///
/// There is usually no need to create a `Thread` struct yourself, one
/// should instead use a function like `spawn` to create new threads, see the
/// docs of [`Builder`] and [`spawn`] for more details.
///
/// [`thread::current`]: current
pub struct Thread {
inner: Pin<Arc<Inner>>,
}
impl Thread {
// Used only internally to construct a thread object without spawning
// Panics if the name contains nuls.
pub(crate) fn new(name: Option<CString>) -> Thread {
// We have to use `unsafe` here to construct the `Parker` in-place,
// which is required for the UNIX implementation.
//
// SAFETY: We pin the Arc immediately after creation, so its address never
// changes.
let inner = unsafe {
let mut arc = Arc::<Inner>::new_uninit();
let ptr = Arc::get_mut_unchecked(&mut arc).as_mut_ptr();
addr_of_mut!((*ptr).name).write(name);
addr_of_mut!((*ptr).id).write(ThreadId::new());
Parker::new_in_place(addr_of_mut!((*ptr).parker));
Pin::new_unchecked(arc.assume_init())
};
Thread { inner }
}
/// Atomically makes the handle's token available if it is not already.
///
/// Every thread is equipped with some basic low-level blocking support, via
/// the [`park`][park] function and the `unpark()` method. These can be
/// used as a more CPU-efficient implementation of a spinlock.
///
/// See the [park documentation][park] for more details.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
///
/// let parked_thread = thread::Builder::new()
/// .spawn(|| {
/// println!("Parking thread");
/// thread::park();
/// println!("Thread unparked");
/// })
/// .unwrap();
///
/// // Let some time pass for the thread to be spawned.
/// thread::sleep(Duration::from_millis(10));
///
/// println!("Unpark the thread");
/// parked_thread.thread().unpark();
///
/// parked_thread.join().unwrap();
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
#[inline]
pub fn unpark(&self) {
self.inner.as_ref().parker().unpark();
}
/// Gets the thread's unique identifier.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let other_thread = thread::spawn(|| {
/// thread::current().id()
/// });
///
/// let other_thread_id = other_thread.join().unwrap();
/// assert!(thread::current().id() != other_thread_id);
/// ```
#[stable(feature = "thread_id", since = "1.19.0")]
#[must_use]
pub fn id(&self) -> ThreadId {
self.inner.id
}
/// Gets the thread's name.
///
/// For more information about named threads, see
/// [this module-level documentation][naming-threads].
///
/// # Examples
///
/// Threads by default have no name specified:
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let handler = builder.spawn(|| {
/// assert!(thread::current().name().is_none());
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
///
/// Thread with a specified name:
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new()
/// .name("foo".into());
///
/// let handler = builder.spawn(|| {
/// assert_eq!(thread::current().name(), Some("foo"))
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
///
/// [naming-threads]: ./index.html#naming-threads
#[stable(feature = "rust1", since = "1.0.0")]
#[must_use]
pub fn name(&self) -> Option<&str> {
self.cname().map(|s| unsafe { str::from_utf8_unchecked(s.to_bytes()) })
}
fn cname(&self) -> Option<&CStr> {
self.inner.name.as_deref()
}
}
#[stable(feature = "rust1", since = "1.0.0")]
impl fmt::Debug for Thread {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Thread")
.field("id", &self.id())
.field("name", &self.name())
.finish_non_exhaustive()
}
}
////////////////////////////////////////////////////////////////////////////////
// JoinHandle
////////////////////////////////////////////////////////////////////////////////
/// A specialized [`Result`] type for threads.
///
/// Indicates the manner in which a thread exited.
///
/// The value contained in the `Result::Err` variant
/// is the value the thread panicked with;
/// that is, the argument the `panic!` macro was called with.
/// Unlike with normal errors, this value doesn't implement
/// the [`Error`](crate::error::Error) trait.
///
/// Thus, a sensible way to handle a thread panic is to either:
///
/// 1. propagate the panic with [`std::panic::resume_unwind`]
/// 2. or in case the thread is intended to be a subsystem boundary
/// that is supposed to isolate system-level failures,
/// match on the `Err` variant and handle the panic in an appropriate way
///
/// A thread that completes without panicking is considered to exit successfully.
///
/// # Examples
///
/// Matching on the result of a joined thread:
///
/// ```no_run
/// use std::{fs, thread, panic};
///
/// fn copy_in_thread() -> thread::Result<()> {
/// thread::spawn(|| {
/// fs::copy("foo.txt", "bar.txt").unwrap();
/// }).join()
/// }
///
/// fn main() {
/// match copy_in_thread() {
/// Ok(_) => println!("copy succeeded"),
/// Err(e) => panic::resume_unwind(e),
/// }
/// }
/// ```
///
/// [`Result`]: crate::result::Result
/// [`std::panic::resume_unwind`]: crate::panic::resume_unwind
#[stable(feature = "rust1", since = "1.0.0")]
pub type Result<T> = crate::result::Result<T, Box<dyn Any + Send + 'static>>;
// This packet is used to communicate the return value between the spawned
// thread and the rest of the program. It is shared through an `Arc` and
// there's no need for a mutex here because synchronization happens with `join()`
// (the caller will never read this packet until the thread has exited).
//
// An Arc to the packet is stored into a `JoinInner` which in turns is placed
// in `JoinHandle`.
struct Packet<'scope, T> {
scope: Option<Arc<scoped::ScopeData>>,
result: UnsafeCell<Option<Result<T>>>,
_marker: PhantomData<Option<&'scope scoped::ScopeData>>,
}
// Due to the usage of `UnsafeCell` we need to manually implement Sync.
// The type `T` should already always be Send (otherwise the thread could not
// have been created) and the Packet is Sync because all access to the
// `UnsafeCell` synchronized (by the `join()` boundary), and `ScopeData` is Sync.
unsafe impl<'scope, T: Sync> Sync for Packet<'scope, T> {}
impl<'scope, T> Drop for Packet<'scope, T> {
fn drop(&mut self) {
// If this packet was for a thread that ran in a scope, the thread
// panicked, and nobody consumed the panic payload, we make sure
// the scope function will panic.
let unhandled_panic = matches!(self.result.get_mut(), Some(Err(_)));
// Drop the result without causing unwinding.
// This is only relevant for threads that aren't join()ed, as
// join() will take the `result` and set it to None, such that
// there is nothing left to drop here.
// If this panics, we should handle that, because we're outside the
// outermost `catch_unwind` of our thread.
// We just abort in that case, since there's nothing else we can do.
// (And even if we tried to handle it somehow, we'd also need to handle
// the case where the panic payload we get out of it also panics on
// drop, and so on. See issue #86027.)
if let Err(_) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
*self.result.get_mut() = None;
})) {
rtabort!("thread result panicked on drop");
}
// Book-keeping so the scope knows when it's done.
if let Some(scope) = &self.scope {
// Now that there will be no more user code running on this thread
// that can use 'scope, mark the thread as 'finished'.
// It's important we only do this after the `result` has been dropped,
// since dropping it might still use things it borrowed from 'scope.
scope.decrement_num_running_threads(unhandled_panic);
}
}
}
/// Inner representation for JoinHandle
struct JoinInner<'scope, T> {
native: imp::Thread,
thread: Thread,
packet: Arc<Packet<'scope, T>>,
}
impl<'scope, T> JoinInner<'scope, T> {
fn join(mut self) -> Result<T> {
self.native.join();
Arc::get_mut(&mut self.packet).unwrap().result.get_mut().take().unwrap()
}
}
/// An owned permission to join on a thread (block on its termination).
///
/// A `JoinHandle` *detaches* the associated thread when it is dropped, which
/// means that there is no longer any handle to the thread and no way to `join`
/// on it.
///
/// Due to platform restrictions, it is not possible to [`Clone`] this
/// handle: the ability to join a thread is a uniquely-owned permission.
///
/// This `struct` is created by the [`thread::spawn`] function and the
/// [`thread::Builder::spawn`] method.
///
/// # Examples
///
/// Creation from [`thread::spawn`]:
///
/// ```
/// use std::thread;
///
/// let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
/// // some work here
/// });
/// ```
///
/// Creation from [`thread::Builder::spawn`]:
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
/// // some work here
/// }).unwrap();
/// ```
///
/// A thread being detached and outliving the thread that spawned it:
///
/// ```no_run
/// use std::thread;
/// use std::time::Duration;
///
/// let original_thread = thread::spawn(|| {
/// let _detached_thread = thread::spawn(|| {
/// // Here we sleep to make sure that the first thread returns before.
/// thread::sleep(Duration::from_millis(10));
/// // This will be called, even though the JoinHandle is dropped.
/// println!("♫ Still alive ♫");
/// });
/// });
///
/// original_thread.join().expect("The thread being joined has panicked");
/// println!("Original thread is joined.");
///
/// // We make sure that the new thread has time to run, before the main
/// // thread returns.
///
/// thread::sleep(Duration::from_millis(1000));
/// ```
///
/// [`thread::Builder::spawn`]: Builder::spawn
/// [`thread::spawn`]: spawn
#[stable(feature = "rust1", since = "1.0.0")]
pub struct JoinHandle<T>(JoinInner<'static, T>);
#[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")]
unsafe impl<T> Send for JoinHandle<T> {}
#[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")]
unsafe impl<T> Sync for JoinHandle<T> {}
impl<T> JoinHandle<T> {
/// Extracts a handle to the underlying thread.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
/// // some work here
/// }).unwrap();
///
/// let thread = join_handle.thread();
/// println!("thread id: {:?}", thread.id());
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
#[must_use]
pub fn thread(&self) -> &Thread {
&self.0.thread
}
/// Waits for the associated thread to finish.
///
/// This function will return immediately if the associated thread has already finished.
///
/// In terms of [atomic memory orderings], the completion of the associated
/// thread synchronizes with this function returning. In other words, all
/// operations performed by that thread [happen
/// before](https://doc.rust-lang.org/nomicon/atomics.html#data-accesses) all
/// operations that happen after `join` returns.
///
/// If the associated thread panics, [`Err`] is returned with the parameter given
/// to [`panic!`].
///
/// [`Err`]: crate::result::Result::Err
/// [atomic memory orderings]: crate::sync::atomic
///
/// # Panics
///
/// This function may panic on some platforms if a thread attempts to join
/// itself or otherwise may create a deadlock with joining threads.
///
/// # Examples
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
/// // some work here
/// }).unwrap();
/// join_handle.join().expect("Couldn't join on the associated thread");
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn join(self) -> Result<T> {
self.0.join()
}
/// Checks if the associated thread has finished running its main function.
///
/// `is_finished` supports implementing a non-blocking join operation, by checking
/// `is_finished`, and calling `join` if it returns `true`. This function does not block. To
/// block while waiting on the thread to finish, use [`join`][Self::join].
///
/// This might return `true` for a brief moment after the thread's main
/// function has returned, but before the thread itself has stopped running.
/// However, once this returns `true`, [`join`][Self::join] can be expected
/// to return quickly, without blocking for any significant amount of time.
#[stable(feature = "thread_is_running", since = "1.61.0")]
pub fn is_finished(&self) -> bool {
Arc::strong_count(&self.0.packet) == 1
}
}
impl<T> AsInner<imp::Thread> for JoinHandle<T> {
fn as_inner(&self) -> &imp::Thread {
&self.0.native
}
}
impl<T> IntoInner<imp::Thread> for JoinHandle<T> {
fn into_inner(self) -> imp::Thread {
self.0.native
}
}
#[stable(feature = "std_debug", since = "1.16.0")]
impl<T> fmt::Debug for JoinHandle<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("JoinHandle").finish_non_exhaustive()
}
}
fn _assert_sync_and_send() {
fn _assert_both<T: Send + Sync>() {}
_assert_both::<JoinHandle<()>>();
_assert_both::<Thread>();
}
/// Returns an estimate of the default amount of parallelism a program should use.
///
/// Parallelism is a resource. A given machine provides a certain capacity for
/// parallelism, i.e., a bound on the number of computations it can perform
/// simultaneously. This number often corresponds to the amount of CPUs a
/// computer has, but it may diverge in various cases.
///
/// Host environments such as VMs or container orchestrators may want to
/// restrict the amount of parallelism made available to programs in them. This
/// is often done to limit the potential impact of (unintentionally)
/// resource-intensive programs on other programs running on the same machine.
///
/// # Limitations
///
/// The purpose of this API is to provide an easy and portable way to query
/// the default amount of parallelism the program should use. Among other things it
/// does not expose information on NUMA regions, does not account for
/// differences in (co)processor capabilities or current system load,
/// and will not modify the program's global state in order to more accurately
/// query the amount of available parallelism.
///
/// Where both fixed steady-state and burst limits are available the steady-state
/// capacity will be used to ensure more predictable latencies.
///
/// Resource limits can be changed during the runtime of a program, therefore the value is
/// not cached and instead recomputed every time this function is called. It should not be
/// called from hot code.
///
/// The value returned by this function should be considered a simplified
/// approximation of the actual amount of parallelism available at any given
/// time. To get a more detailed or precise overview of the amount of
/// parallelism available to the program, you may wish to use
/// platform-specific APIs as well. The following platform limitations currently
/// apply to `available_parallelism`:
///
/// On Windows:
/// - It may undercount the amount of parallelism available on systems with more
/// than 64 logical CPUs. However, programs typically need specific support to
/// take advantage of more than 64 logical CPUs, and in the absence of such
/// support, the number returned by this function accurately reflects the
/// number of logical CPUs the program can use by default.
/// - It may overcount the amount of parallelism available on systems limited by
/// process-wide affinity masks, or job object limitations.
///
/// On Linux:
/// - It may overcount the amount of parallelism available when limited by a
/// process-wide affinity mask or cgroup quotas and `sched_getaffinity()` or cgroup fs can't be
/// queried, e.g. due to sandboxing.
/// - It may undercount the amount of parallelism if the current thread's affinity mask
/// does not reflect the process' cpuset, e.g. due to pinned threads.
/// - If the process is in a cgroup v1 cpu controller, this may need to
/// scan mountpoints to find the corresponding cgroup v1 controller,
/// which may take time on systems with large numbers of mountpoints.
/// (This does not apply to cgroup v2, or to processes not in a
/// cgroup.)
///
/// On all targets:
/// - It may overcount the amount of parallelism available when running in a VM
/// with CPU usage limits (e.g. an overcommitted host).
///
/// # Errors
///
/// This function will, but is not limited to, return errors in the following
/// cases:
///
/// - If the amount of parallelism is not known for the target platform.
/// - If the program lacks permission to query the amount of parallelism made
/// available to it.
///
/// # Examples
///
/// ```
/// # #![allow(dead_code)]
/// use std::{io, thread};
///
/// fn main() -> io::Result<()> {
/// let count = thread::available_parallelism()?.get();
/// assert!(count >= 1_usize);
/// Ok(())
/// }
/// ```
#[doc(alias = "available_concurrency")] // Alias for a previous name we gave this API on unstable.
#[doc(alias = "hardware_concurrency")] // Alias for C++ `std::thread::hardware_concurrency`.
#[doc(alias = "num_cpus")] // Alias for a popular ecosystem crate which provides similar functionality.
#[stable(feature = "available_parallelism", since = "1.59.0")]
pub fn available_parallelism() -> io::Result<NonZeroUsize> {
imp::available_parallelism()
}